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readme.txt
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1997-05-22
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Future vs. Fantasy Quake Documentation v 2.1
Quake Conversion
Future vs. Fantasy is copyrighted by Freeform Interactive.
Freeform Interactive
http://www.planetquake.com/freeform
[5/22/97]
Freeform Interactive
--------------------
Creator/Programmer: Richard Cheung (Hap) hap@planetquake.com
Graphic Designer: Kenneth Hwang (kenn) kenn@autobahn.org
Skins Designer: Ecker Joerg (Fritz) fritz@activeminds.de
Model Designer: Maurizio Majelli (MJM) majelli@inopera.it
Web Designer: Mike Asfour (Jacko) to_jacko@hotmail.com
User Relations: Raymond Cheung (Raison) raison@planetquake.com
Propaganda: Michael Wagner (Darwin) msw@ix.netcom.com
Docs Editor: Phillip Pittz (OSM1) osm1@marinet.or.jp
Sub Editor: Jarret Johnston (DrJ) jjohnston@no1.com.au
Level Design: Phil Daniels (Maverick) phildaniels@albatross.co.uk
Clans: Adam Fournier (Dredfull) dredfull@deathsdoor.com
Docs Written by:
666.Sun! (sun@imaginet.fr), kenn, Raison, Hap, DrJ, & OSM1
Future vs. Fantasy is copyrighted by Freeform Interactive.
---------------------------------------------------------------
---------------------------------------------------------------
[Readme Text]
--------------------------------------------------------------
---------------------------------------------------------------
Future vs. Fantasy Quake (hereby referred to as "FvF" or "the
software") is provided AS IS. Neither FreeForm Interactive (FI),
Hap (hap@ucsd.edu), kenn (kenn@autobahn.org), Raison
(raison@concentric.net), nor any individuals either associated or not
associated with FI, including, but not limited to any individual
mentioned by the above or this documentation file, is responsible for
any damage, or financial, physical, emotional, spiritual, economic,
temporal, or spatial loss that may result from running or even simply
possessing the software. FreeForm Interactive also claims the right
to modify this document without prior notification, but will most
likely refrain from including clauses that bequeath unto FI any
property or family members of individuals using the software and
thus abiding by this disclaimer/ad hoc license agreement.
---------------------------------------------------------------
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[Major Features]
80 Different Weapons
74 Original Models
15 Custom Skins with Head Gibs
13 Class-Specific Power-ups
13 New Sounds
12 Unique Character Classes
No Impulses to Bind
No Aliases to Learn
Direct Support for Single-player Mode
Remote Adminstation (100% Flexible)
Customizable Toggle without QuakeC Programming
Quest Mode: Cooperative/RPG Internet Game
Purge Mode: Goal-Oriented, 2 Team Deathmatch
---------------------------------------------------------------
---------------------------------------------------------------
[Quick Start]
1. Download FvF into a temporary directory.
2. Decompress FvF into a SUBDIRECTORY under QUAKE.
For example:
If your Quake stored in C:\QUAKE, then decompress FvF into
C:\QUAKE\FVF.
If Quake is in C:\GAMES\QUAKE, then decompress into
C:\GAMES\QUAKE\FVF.
3. Run Quake with the command QUAKE.EXE -GAME FVF.
4. Run Quake as you normally would. To change character classes,
push 9 or 0. If this does not works use: IMPULSE 30 and IMPULSE 31 to
change classes.